Enemy Health is not decreasing in lesson 103, DamageDealer assigned to Laser

When I shoot the projectile at the Enemy in testing (lesson 103); it is hitting the enemy, however the Health is not decreasing. Enemy has Circle Collider 2D component, EnemyPathing.cs, Enemy.cs.

Hi monan,

Welcome to our community! :slight_smile:

Are there any error messages in your console when the health is supposed to decrease?

No errors.

The missiles are deflected from enemy, as if untouched. They bounce off all over.

Check your code. Bouncing off sounds as if two non-trigger colliders are involved. If you use the OnTriggerEnter2D method in your code, it won’t get called because there must be at least one trigger collider involved in the collision event to make it get called.