Ok, I’ve researched a bit, tried a few things, but I’m stumped. I can’t get my Enemies to stop passing through each other. For context, it’s important to know in my game (and I’ve attached a screen shot), I’ve turned spaceships in Space, to cars on a highway. And I also spawn waves in parallel (makes more sense in the Highway case). So for cars on a highway, I can’t have them go through each other.
I already did some research, and saw the colliders wouldn’t work to keep them from going through if they had a trigger. So I tried a suggested trick to add a 2nd collider inside the first one, without the trigger. That did not work.
Then for testing I removed the trigger altogether (from both). That still doesn’t work. So I’m stumped.
I’m attaching screenshots of the game showing the problem, and of my Enemy collider and rigid body. Any help would be appreciated.
Game:
Collider:
Rigid Body: