EditorGUI.BeginChangeCheck And GUI.changed

What is the different between EditorGUI.BeginChangeCheck And GUI.changed?
Are both the same function with the different syntax??
Great course thank you!

GUI.changed is specifically for use with the (pretty much obsolete) GUI system which works when the game is running. It exists in the UnityEngine domain, not the UnityEditor domain, and shouldn’t even be able to see the fields in the EditorGUI.

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