Earthquake!

32 seconds.

Unreal Project: Classic First Person Shooter Framework, work in progress, to become the base for Robot Dynamite game, work in progress. Demo of “Earthquake Volume” made in Blueprint: parameterized by Richter (not completely physically realistic) and Duration, and featuring camera shake (controlled by a timeline), character and physics objects get impulse (at timeline-controlled times), anything damageable (including destructables, of which there are none yet) gets damage at timeline-controlled instances, and to be added: trigger level events and add particle effects like dust, water splash.

This example Richter 8 (yeah, real Richter 8 would be a lot of destruction, but can’t destroy brush geometry…), 10 seconds.

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