Dynamic Colors for Nodes :)

Just having some fun making the dialog nodes change color for extra visual feedback. The result was solid in my opinion.


Good job. Do the colors mean anything? When I did mine, I made the player options a different color from the NPC


The colors show what that middle button will do. Blue is for cancel, green for link child, and grey for unlink.

Your implementation looks great! I love the way you did the connections.

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