This is my first post here in the community. I’m really enjoying the courses so far.
While doing the challenge for the Laser Defender “Trigger Sound Effects” lecture, I decided to add an Audio Source component for my Laser prefab instead of writing the variable into Player.cs. I figured it’d keep the code cleaner, and I can control the volume in Unity anyways. Are there any downsides to doing it this way? Only one I can think of is that I’d have to select the Laser prefab to tune instead being able to do it all under the Player prefab.