ok i paused where declared to, and i ended up stopping the animation, but in a different way
inside the “ground check” if statement, inside the else section, i put ’ frame = runningTime ’ and it worked fine. is this an okay way to execute that? or would putting it into another if statement be better? the only difference i was able to notice, was when jumping, it always chooses the default sprite (0 in this case).
im gonna follow the video and put it into the new if statement but im just curious if my way was okay