I did it a litte bit more easy like this:
void WinSequenze()
{
GetComponent<Movement>().enabled = false; if (isTransitioning == false) { audioSource.PlayOneShot(succes); isTransitioning = true; Invoke("LoadLevel", delayTime); }
}
I did it a litte bit more easy like this:
void WinSequenze()
{
GetComponent<Movement>().enabled = false; if (isTransitioning == false) { audioSource.PlayOneShot(succes); isTransitioning = true; Invoke("LoadLevel", delayTime); }
}