Different camera behaviour in other scene

When I use my player rig in another scene I get a different behaviour, and I can’t understand why.

This is what it looks like when i toggle to targeting mode in the sandbox scene. (The behaviour I want.)

But in my other scene it zoomes in like this:

What can cause this behaviour? The player rig and the enemy should be the same prefabs in both scenes.

Here’s the targeting camera settings:


Hmmm… I’m not exactly sure.

One thing to check is to make sure that something wasn’t overridden in one of the two scenes. Remember that even when the same prefab is used in both scenes, any changes made in one scene are serialized within that scene and changes to the prefab won’t override them without explicitely applying/reverting as needed.

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Found it, it was the minimum fov setting on the camera, it was overriden in the snadbox scene but apparently not applied to the prefab.

Thanks for the answer!

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