I was initializing my components in code instead of assigning them in Unity and this is the first time it seems that the lecture doesn’t quite work with that method.
I kept getting a crash that was only resolved by moving any code assigning my health to a component into the
OnStartServer
methods instead of the
OnStart
where it was working for other components.
Why is this different? Is the event subscription something that needs to occur before the normal OnStart?