I wanted to shere my game with friends, and realised that Rocket behaves different way in webGL, so I strarted solving problem by my selfe. In public class:
public float speed = 100f; // public to change speed in unity script window.
So for moving UP I used:
if (Input.GetKey(KeyCode.Space))
{ RocketBody.AddRelativeForce(Vector3.up * Time.deltaTime * speed); } // After test's I changed speed to 50 in Unity script window.
And after I realised that with perfect balance for rocket mass and UP movement, roket rotation was to slow. So script for rotation is:
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(Vector3.forward * Time.deltaTime * 80f); // my speed for rotation
}
if (Input.GetKey(KeyCode.D))
{
transform.Rotate(-Vector3.forward * Time.deltaTime * 80f); // my speed for rotation
}
But yeah… After few topics, we strarted to this in course and I putted in teacher’s solution. With wierd words like: [SerializeField]