Custom inspector for DialogueNodes

Hey there,

I have created a simple custom Inspector for DialogueNodes (without the children because I was not able to display that correctly sadly).

Here you can see I can choose Predicate based on my Enums:
NodePredicate

Here you can see when I choose different Predicate I get different options.
Here I can see all the quests and choose one:
NodeQuest

Here I can see all InventoryItems and choose one:
NodeItem

Its not really efficient but since its in Inspector its not really a problem. Also if someone knew how to make the List of children please do write down below :smiley:

PS: Im also working now to make it type safe (at least a bit)

You’re off to a great start here!

Could you be more specific by what you mean when you sat make the List of Children?

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