Just out of curiosity is this going to be the last lesson in the course. I haven’t seen anything added in a few weeks or a message about you reached the end. Just wondering I know we all have lives outside of programming and if Sam just hasn’t been able to get to it I understand. I personally would like to see removing a quest item from inventory(ie. handing over the bunion cream), a quest indicator for quest givers and maybe giving experience for completing. I am sure I can figure these out but I think they would make the course complete. Anyways thanks for all the hard work that you do do. It makes be on this game dev journey so much easier.
It is the last lesson of the course. I’ve pointed out to Sam that he needs to record a recap/course completion message.
I think you’ll find that all of the things you mentioned are fairly easy to implement. Over the next few months I will be including topics like these in a series of tutorials which will cover rounding out topics in all three of the RPG courses.