Cs1503 issues converting from Quest to quest status

not sure why its acting like this i cant see any issues even after rewatching the lecture

public class QuestListUI : MonoBehaviour
{
    [SerializeField] QuestItemUI questPrefab;

    void Start()
    {
        //transform.DetachChildren();///|||???///<===== this doesnt destroy the child ?

        foreach (Transform item in transform)//<===== this does
        {
            Destroy(item.gameObject);
        }
        QuestList questList = GameObject.FindGameObjectWithTag("Player").GetComponent<QuestList>();
        foreach (QuestStatus status in questList.GetStatuses())
        {
            QuestItemUI uiInstance = Instantiate<QuestItemUI>(questPrefab, transform);
            uiInstance.Setup(status.GetQuest());
        }
    }
}

this is where the error is on uiInstance.Setup(status.GetQuest());

this is the QuestItemUI script

public class QuestItemUI : MonoBehaviour
{
    [SerializeField] TextMeshProUGUI title;
    [SerializeField] TextMeshProUGUI progress;

    QuestStatus status;

    public void Setup(QuestStatus status)
    {
        this.status = status;
        title.text = status.GetQuest().GetTitle();
        progress.text = "0/" + status.GetQuest().GetObjectiveCount();
    }

    public QuestStatus GetQuestStatus()
    {
        return status;
    }

}

here is the queststatus with the GetQuest

[System.Serializable]
public class QuestStatus
{
    [SerializeField] Quest quest;
    [SerializeField] List<string> completedObjectives;

    public Quest GetQuest()
    {
        return quest;
    }
}

ignore this i apologize i stop too early and didnt bother to move on past where this error popped up

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