So I have an idea for an ability, I just am not sure where to start or where to get inspiration from (from some of the other ability effects and whatnot).
So what I want is for the player to shoot a short conal wave out in front of them, and after that animation is done, it leaves stuff on the ground that damages enemies in it, and heals players that are in. The conal wave would do an initial spike of damage.
I’m unsure which of the ability resources we already created to kind of look at to manipulate. At first I was thinking Directional targeting, but I can’t come up with the effect. Would it be a projectile? That seems a little weird, and I’d have to somehow mix the projectile, AOE wave, and some kind of damage over time.
Any thoughts on this would be fantastic.