Hello,
I am wondering if it useful instead of using just the FadeOut canvas object as a persistent object,
to use the entire Core prefab as a persistent object that goes from Scene to Scene?
I am referring to video Avoiding the Singleton Pattern in Scene Management.
(Unique Video Reference: 10_SM_RPG)
Thank you!
Mitch
I believe, in theory, that this should work, though I haven’t treid i myself. I woul be interested in seeing your results!
OK, thank you Brian!
I set it up this way, and it seems to be working so far. I might share my results later.
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