Creating Core, as a persistent object, question

Hello,

I am wondering if it useful instead of using just the FadeOut canvas object as a persistent object,
to use the entire Core prefab as a persistent object that goes from Scene to Scene?

I am referring to video Avoiding the Singleton Pattern in Scene Management.
(Unique Video Reference: 10_SM_RPG)

Thank you!

Mitch

I believe, in theory, that this should work, though I haven’t treid i myself. I woul be interested in seeing your results!

OK, thank you Brian!
I set it up this way, and it seems to be working so far. I might share my results later.

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