I am unsure why two different methods are used to load the level when creating vs joining a server.
When creating a server you change the scene like this:
GetWorld()->ServerTravel("/Game/ThirdPerson/Maps/ThirdPersonMap?listen");
But when joining a server you do it differently :
APlayerController* PlayerController = GetGameInstance()->GetFirstLocalPlayerController();
if (PlayerController)
{
PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute);
}
Can you please explain why this method is needed to load the game world for the clients joining the server, but not for the first client that created the server?