I completed Mr. Abbitt’s Blender Environmental Artist course - and while it is excellent - a cabin that I’ve created based on the tutorial I tried importing into UNITY and I’ve learned that it’s not such a straight forward process…specifically the materials/textures being properly exported.
From my readings, Unity does not translate any of Blender’s customer shaders in the shader graph; when I exported my model into Unity, the textures were incorrectly assigned to the materials and the COLOR RAMPs I used in Blender were completely ignored. This is after trying both export methods (copying the .blend file into Unity’s ASSET folder or exporting an .fbx file and copying the ‘textures’ folder from blender and creating a new ‘materials’ folder in the same directory.
Is there a course specific to creating models and exporting them into game engines like UNITY? I’m guessing the shaders need to be as simple as possible and I’m assuming the colors have to be manually selected from the ‘properties’ window in UNITY.
Please help!