How do you make a continuous collision detection? in other words, make something trigger (e.g. a particle effect), as long as a collision is happening (e.g. snowboard colliding with snow ground)?
Hi,
In that case, you could use the OnTriggerStay2D method. The method for non-trigger colliders is called OnCollisionStay2D.
See also:
- Unity Manual: MonoBehaviour
- Forum User Guides : How to mark a topic as solved
That’s exactly what I was looking for!
Thanks a lot!
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.