I’m experiencing the same issues. I followed your advice and selected the ‘MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.30-17.0)’ option. This initially did nothing for me. But after renaming the “Binaries” and “Intermediate” folders, I tried to open the Unreal project file and got an error: “The following modules are missing or built with a different engine version. Would you like to rebuild them now?” I answer Yes but then get Error: “[project] could not be compiled. Try rebuilding from source manually.” By this point, the Intermediate folder was re-created but not the Binaries folder. So I just renamed the Binaries folder back to its original name. Now the Unreal project opens but when I go to Live Coding, I get a new error: “Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.”
So, to recap, here is what I did.
- Run Visual Studio Installer
- Modify
- Individual components tab
- Selected “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.30-17.0)” option
- Modified BuildConfiguration.xml file as you described above
- Renamed “Binaries” folder to something else… but I don’t think this step is necessary. If this step is done, then I went back and renamed the Binaries folder back to its original name after trying to start the Unreal project (step 8) and getting an error.
- Renamed “Intermediate” folder to something else
- Start the Unreal Project
- Go to Live Coding
- Receive error “Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.”