Compile errors with .json files?

I’m experiencing the same issues. I followed your advice and selected the ‘MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.30-17.0)’ option. This initially did nothing for me. But after renaming the “Binaries” and “Intermediate” folders, I tried to open the Unreal project file and got an error: “The following modules are missing or built with a different engine version. Would you like to rebuild them now?” I answer Yes but then get Error: “[project] could not be compiled. Try rebuilding from source manually.” By this point, the Intermediate folder was re-created but not the Binaries folder. So I just renamed the Binaries folder back to its original name. Now the Unreal project opens but when I go to Live Coding, I get a new error: “Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.”

So, to recap, here is what I did.

  1. Run Visual Studio Installer
  2. Modify
  3. Individual components tab
  4. Selected “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.30-17.0)” option
  5. Modified BuildConfiguration.xml file as you described above
  6. Renamed “Binaries” folder to something else… but I don’t think this step is necessary. If this step is done, then I went back and renamed the Binaries folder back to its original name after trying to start the Unreal project (step 8) and getting an error.
  7. Renamed “Intermediate” folder to something else
  8. Start the Unreal Project
  9. Go to Live Coding
  10. Receive error “Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.”