I’m doing this from a blank project in UE5. When I launch the clients they do not match with the changes I’ve made in the editor. The map and the player movement from the cpp code are the same, but none of the changes to the player bp, like a static mesh and point light, show up in the clients. So now I have no way to verify if they are connecting. If anyone has any ideas why this might happen it would greatly be appriciated.
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Hi and welcome to the community.
Try closing and then clearing the binaries folder. Often it’s just a synchronisation thing and this solves the issue.
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