Classy clash , charctar instance ,segmentation fault

when I try to debug , the debugger doesn’t display my game and send me an unknown/jusst-in-time compile code.
I don’t know what I did wrong.

Declare your knight after the call for InitWindow. The character class is going to call LoadTexture internally and that needs InitWindow to be called first so it has access to your GPU memory.

thank you for your help It’s solved

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