Final render… in Unreal Engine 4. Tried Realtime Ray Tracing as well, but without RTX it was pain to work with and couldn’t achieve comparable result to the one shown below. On the other hand, render in Cycles looks way better, but I’m too novice in Blender to compose the whole scene with all the effects yet.
Room environment made with some UE assets, many of them heavily modified (esp. shaders and texturing).
Spent waaaaay to much time on this…