As per the video at 6:06 time index, after creating the BP_CryptRaiderGameMode and setting this as the project game mode, all input is broken.
Unreal: 5.3.2
Platform: OSX
Sequence:
- Create BP_Player ( Parent: BP_FirstPersonCharacter )
- Create BP_CryptRaiderGameMode ( Parent: CryptRaiderGameMode ). Of note, the existing working game mode was BP_FirstPersonGameMode NOT CryptRaiderGameMode as in the video.
- BP_CryptRaiderGameMode has PlayerController as the controller class whereas BP_FirstPersonGameMode is using BP_FirstPersonPlayerController. I have attempted to use this controller in the BP_CryptRaiderGameMode but this did not allow for movement either.
I think there is a bit of a disconnect here. I suspect either Unreal default values have changed or perhaps there are actions off-camera that don’t account for the expected state. Impossible to tell which on the outside.
I am reviewing to see if I can get it functioning, but welcome any advice.
A similar post on this ( closed, and did not assist ):