So I was following the tutorial about being attacked after making the guard angry and I also managed for myself to make the guard walk away after I took different dialogue nodes. Now I was wondering if there is a easy way to change the hole dialogue tree after speaking to a guard?
For example I want to speak to the guard and then he is walking away and taking the patrol path BUT I also want, that when I speak to him again, that he has totally different dialogue options. So with the On Trigger () Action I can access the AIConversant but how can I implement, that he is replacing the current Dialogue with another one?