When I imported the background canvas the wrap automatically set to Clamp for some reason. Just a note that it needs to be Repeat for the image to tile properly. Took me a while to find the error.
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Thank you for pointing that out.
Thanks, you saved me some frustration and time.
Yes, this solved my problem where the image didn’t repeat over the canvas. Thanks a lot.
I looked for information on this and saw this Q&A where they avoid this problem with:
backgroundTexture.wrapMode = TextureWrapMode.Repeat;
and then use the texture’s width and height in the Rect, so we don’t need a constant.