Can't import Bull Cow

Hi, I’m struggling to import Bull Cow. I’m having the same error message that I’ve seen already but the fixes I’ve seen are working for me. When I double click on the BullCowGame.uproject file I get this error:

I’ve uninstalled and manually installed Xcode so I have the latest version of that.

My logs are:
`Log file open, 11/22/20 20:47:28
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 3.129320
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame

Running Mono…

Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 6.12.0.93 (2020-02/620cf538206 Tue Aug 25 14:04:52 EDT 2020)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Triggered an exception while looking for SDK directory in Xcode.app
System.IO.DirectoryNotFoundException: Could not find a part of the path ‘/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs’.
at System.IO.Enumeration.FileSystemEnumerator1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <3f2977eb306b45388f224fc6cc4db2c4>:0 at System.IO.Enumeration.FileSystemEnumerator1[TResult]…ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Enumeration.FileSystemEnumerable1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable1[TResult] enumerable) [0x00000] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Enumeration.FileSystemEnumerable1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x00045] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at System.IO.Directory.GetDirectories (System.String path) [0x0000b] in <3f2977eb306b45388f224fc6cc4db2c4>:0
at UnrealBuildTool.AppleToolChainSettings.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, System.Boolean bVerbose) [0x00018] in :0
ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 11/22/20 20:47:51`

Please help! :slight_smile: I want to get making games!

Also my Unreal version is 4.22.3

See here

Hi Dan! Thanks - I’ve changed my path to Xcode using the terminal and now it looks like it’s compiling but still generates the error :frowning: This is my new log:
`Log file open, 11/23/20 10:12:17
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.200996
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame

Running Mono…

Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 6.12.0.93 (2020-02/620cf538206 Tue Aug 25 14:04:52 EDT 2020)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (ini files are newer than makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/BullCowGame.uproject” “/Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 9.2802296 seconds
@progress pop
Performing 13 actions (4 in parallel)
[1/13] Compile SharedPCH.Engine.h
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:541:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:23:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:24: error: loop variable ‘EdgeVertexID’ of type ‘const FVertexID’ creates a copy from type ‘const FVertexID’ [-Werror,-Wrange-loop-analysis]
for( const FVertexID EdgeVertexID : Edge.VertexIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:8: note: use reference type ‘const FVertexID &’ to prevent copying
for( const FVertexID EdgeVertexID : Edge.VertexIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]
for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying
for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:22: error: loop variable ‘VertexConnectedEdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]
for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:8: note: use reference type ‘const FEdgeID &’ to prevent copying
for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]
for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying
for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:22: error: loop variable ‘EdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]
for( const FEdgeID EdgeID : ConnectedEdgeIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:8: note: use reference type ‘const FEdgeID &’ to prevent copying
for( const FEdgeID EdgeID : ConnectedEdgeIDs )
^~~~~~~~~~~~~~~~~~~~~~
&
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:553:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h:16:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/SmartName.h:10:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Core/Public/UObject/AnimPhysObjectVersion.h:49:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:609:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h:885:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
Default,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Materials/MaterialFunctionInterface.h:25:2: note: previous declaration is here
Default,
^
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:62:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:83:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/Laura/Documents/Code/Udemy’s Learn C++/Bull Cow Unreal/BullCowGame starter kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:104:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
5 warnings and 5 errors generated.
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 11/23/20 10:13:03`

Thanks
Laura

Xcode 12 isn’t supported, the issue with it has been fixed in the 4.26 preview however. So either use that or downgrade.

Hi again! I’ve downgraded Xcode now so it’s version 11.7 and I’m still getting an error when I try to build it. This is my new log:
`Log file open, 11/23/20 18:51:56
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.655025
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame

Running Mono…

Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 6.12.0.93 (2020-02/620cf538206 Tue Aug 25 14:04:52 EDT 2020)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (ini files are newer than makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/BullCowGame.uproject” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 43.6140009 seconds
@progress pop
Performing 2 actions (4 in parallel)
[1/2] Link UE4Editor-BullCowGame.dylib
process_create: Unfinished quote.

ERROR: Failed to start local process for action: /bin/sh -c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’
ERROR: System.ComponentModel.Win32Exception (0x80004005): ApplicationName=’/bin/sh’, CommandLine=’-c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’’, CurrentDirectory=’/Users/Shared/Epic Games/UE_4.22/Engine/Source’, Native error= Success
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in <6e2cf641cb334436a164a308cb6331a9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <6e2cf641cb334436a164a308cb6331a9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at UnrealBuildTool.ActionThread.ThreadFunc () [0x00165] in :0
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 11/23/20 18:53:11`

Thanks again for your help!

Hey Laura,
You have to downgrade Xcode to version 10.1 to work with Unreal 4.22.3
hope it will help you.

I’ve downgraded Xcode to version 10.1 now and I’m still getting this error :frowning:

I’ll put the updated log in here just in case something is relevant as I don’t really understand it!

`Log file open, 11/23/20 22:06:45
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.187765
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame

Running Mono…

Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 6.12.0.93 (2020-02/620cf538206 Tue Aug 25 14:04:52 EDT 2020)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (no existing makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/BullCowGame.uproject” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 7.6526386 seconds
@progress pop
Performing 13 actions (4 in parallel)
[1/13] Compile SharedPCH.Engine.h
[2/13] Compile Cartridge.cpp
[3/13] Compile Terminal.cpp
[4/13] Compile BullCowGame.cpp
[5/13] Compile BullCowCartridge.cpp
[6/13] Compile BullCowGameGameModeBase.cpp
[7/13] Compile BullCowGameGameModeBase.gen.cpp
[8/13] Compile BullCowCartridge.gen.cpp
[9/13] Compile Cartridge.gen.cpp
[10/13] Compile Terminal.gen.cpp
[11/13] Compile BullCowGame.init.gen.cpp
[12/13] Link UE4Editor-BullCowGame.dylib
process_create: Unfinished quote.

ERROR: Failed to start local process for action: /bin/sh -c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’
ERROR: System.ComponentModel.Win32Exception (0x80004005): ApplicationName=’/bin/sh’, CommandLine=’-c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’’, CurrentDirectory=’/Users/Shared/Epic Games/UE_4.22/Engine/Source’, Native error= Success
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in <6e2cf641cb334436a164a308cb6331a9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <6e2cf641cb334436a164a308cb6331a9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at UnrealBuildTool.ActionThread.ThreadFunc () [0x00165] in :0
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 11/23/20 22:11:53`

Seems to be the issue. I suppose some of the generated code was generated with your previous Xcode version. Delete both the Binaries (if it even exists) and Intermediate folders and try again.

I deleted those 2 folders and ran it again and it didn’t work, so I deleted the whole folder and downloaded it again. I’m still getting the build error :frowning:
This is the latest log from this morning:
`Log file open, 11/24/20 09:51:00
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.238998
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame

Running Mono…

Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 6.12.0.93 (2020-02/620cf538206 Tue Aug 25 14:04:52 EDT 2020)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (ini files are newer than makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/BullCowGame.uproject” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 10.361579 seconds
@progress pop
Performing 2 actions (4 in parallel)
[1/2] Link UE4Editor-BullCowGame.dylib
process_create: Unfinished quote.

ERROR: Failed to start local process for action: /bin/sh -c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’
ERROR: System.ComponentModel.Win32Exception (0x80004005): ApplicationName=’/bin/sh’, CommandLine=’-c ‘/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -current_version 566.3.61 -compatibility_version 4.22.0 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk -mmacosx-version-min=10.13 -dead_strip -dynamiclib -headerpad_max_install_names -lc++ -rpath @loader_path/ -rpath @executable_path/ ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ -rpath “@loader_path/…/…/…/…/…/…/…/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac” -framework “AVFoundation” -framework “CoreVideo” -framework “CoreMedia” -framework “Cocoa” -framework “Carbon” -framework “IOKit” -framework “Security” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGameGameModeBase.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowCartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Cartridge.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/Terminal.gen.cpp.o” “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Intermediate/Build/Mac/UE4Editor/Development/BullCowGame/BullCowGame.init.gen.cpp.o” -install_name @rpath/UE4Editor-BullCowGame.dylib “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Engine.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Core.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-CoreUObject.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-InputCore.dylib” “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/UE4Editor-Slate.dylib” -o “/Users/Laura/Documents/Code/Udemy’s Learn C++/BullCowGame-starter-kit/Binaries/Mac/UE4Editor-BullCowGame.dylib”’’, CurrentDirectory=’/Users/Shared/Epic Games/UE_4.22/Engine/Source’, Native error= Success
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in <6e2cf641cb334436a164a308cb6331a9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <6e2cf641cb334436a164a308cb6331a9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at UnrealBuildTool.ActionThread.ThreadFunc () [0x00165] in :0
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 11/24/20 09:51:28`

Well it still says “process_create: Unfinished quote.” so just to rule out a possible issue with a long path name could you try moving “BullCowGame-starter-kit” to the root of your user directory i.e. “/Users/Laura”

That worked!! Awesome, thank you for your time and help :slight_smile:

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms