I think it’s dying before it has a chance to do anything, because I’m getting a null reference exception when I kill the base. It’s pointing me to UnitSelectionHandler , and seems to be complaining about
if(player == null)
{
player = NetworkClient.connection.identity.GetComponent();
Has anyone done whatever my mistake was and can help me with this? I’m dying here. Not being able to get this fixed has made me stop progressing in the course and stop trying really.