Hello, I am having trouble connecting to the server after I run the command to start the server. the log shows that it is listening on port 7777, but I still cannot connect. I have the command that I use on the terminal and the log that appears after running the server command below.
I use this command in the terminal to start the server:
open /Users/Shared/Epic\ Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app --args /Users/abrahambojorquez/Documents/Unreal\ Projects/PuzzlePlatforms/PuzzlePlatforms.uproject /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen -server -log
This is the command I’m using to join the server:
open /Users/Shared/Epic\ Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app --args /Users/abrahambojorquez/Documents/Unreal\ Projects/PuzzlePlatforms/PuzzlePlatforms.uproject 192.168.1.79:7777 -game -log
Log:
LogInit: Build: ++UE4+Release-4.21-CL-4753647
LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: 10.14.3 (18D109), CPU: GenericCPUBrand, GPU: AMD FirePro D500
LogInit: Compiled (64-bit): Jan 19 2019 02:56:09
LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.2)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen -server -log
LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.21/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.03.12-06.27.37:508][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.03.12-06.27.37:508][ 0]LogInit: Selected Device Profile: [Mac]
[2019.03.12-06.27.37:508][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2019.03.12-06.27.37:519][ 0]LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shaders.ZeroInitialise:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shaders.BoundsChecking:1]]
[2019.03.12-06.27.37:519][ 0]LogInit: Going up to parent DeviceProfile
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:521][ 0]LogInit: macOS 10.14.3 (18D109)
[2019.03.12-06.27.37:521][ 0]LogInit: Model: MacPro6,1
[2019.03.12-06.27.37:521][ 0]LogInit: CPU: Intel® Xeon® CPU E5-1650 v2 @ 3.50GHz
[2019.03.12-06.27.37:521][ 0]LogInit: CPU Page size=4096, Cores=6, HT=12
[2019.03.12-06.27.37:521][ 0]LogInit: Computer: Abrahams-Pro.attlocal.net
[2019.03.12-06.27.37:521][ 0]LogInit: User: abrahambojorquez
[2019.03.12-06.27.37:521][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2019.03.12-06.27.37:521][ 0]LogInit: Power Source: AC Power
[2019.03.12-06.27.37:521][ 0]LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 10.1.0
[2019.03.12-06.27.37:522][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
[2019.03.12-06.27.37:609][ 0]LogInit: Using OS detected language (en-US).
[2019.03.12-06.27.37:609][ 0]LogInit: Using OS detected locale (en-US).
[2019.03.12-06.27.37:610][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.03.12-06.27.38:091][ 0]LogStreaming: Display: Took 0.482s to InitEngineTextLocalization.
[2019.03.12-06.27.39:184][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2019.03.12-06.27.39:239][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2019.03.12-06.27.39:295][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2019.03.12-06.27.39:350][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2019.03.12-06.27.39:395][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2019.03.12-06.27.39:433][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2019.03.12-06.27.39:500][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.12-06.27.39:500][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.12-06.27.39:576][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.12-06.27.39:576][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.12-06.27.39:648][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.12-06.27.39:649][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTargetPlatformManager: Display: Building Assets For Mac
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/12069/).
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/Intermediate/Shaders/tmp/6D563A4CEF4030349DA6928EB9B15298/’.
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.03.12-06.27.41:167][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 139MB /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Display: Loaded Boot cache: /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Using Local data cache path /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:243][ 0]LogInit: Using OS detected language (en-US).
[2019.03.12-06.27.41:243][ 0]LogInit: Using OS detected locale (en-US).
[2019.03.12-06.27.41:243][ 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2019.03.12-06.27.41:243][ 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the locale.
[2019.03.12-06.27.41:607][ 0]LogStreaming: Display: Took 0.364s to InitGameTextLocalization.
[2019.03.12-06.27.41:626][ 0]LogAssetRegistry: FAssetRegistry took 0.0164 seconds to start up
[2019.03.12-06.27.41:915][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.019239 seconds
[2019.03.12-06.27.42:059][ 0]LogInit: Selected Device Profile: [Mac]
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: No automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshMerging: No automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.03.12-06.27.42:203][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2007194171)
[2019.03.12-06.27.42:655][ 0]LogMoviePlayer: FAVMoviePlayer ctor…
[2019.03.12-06.27.44:038][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:038][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:163][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:371][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.03.12-06.27.44:723][ 0]LogUObjectArray: 44585 objects as part of root set at end of initial load.
[2019.03.12-06.27.44:723][ 0]LogUObjectAllocator: 8026920 out of 0 bytes used by permanent object pool.
[2019.03.12-06.27.44:723][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.03.12-06.27.44:838][ 0]LogEngine: Initializing Engine…
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.12-06.27.44:869][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.03.12-06.27.44:869][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.03.12-06.27.44:882][ 0]LogDerivedDataCache: Saved boot cache 0.01s 4MB /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.12-06.27.44:886][ 0]LogInit: Texture streaming: Disabled
[2019.03.12-06.27.44:966][ 0]LogInit: Display: Game Engine Initialized.
[2019.03.12-06.27.44:966][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.12-06.27.45:148][ 0]LogInit: Display: Starting Game.
[2019.03.12-06.27.45:149][ 0]LogNet: Browse: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?listen
[2019.03.12-06.27.45:149][ 0]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?listen
[2019.03.12-06.27.45:274][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2019.03.12-06.27.45:274][ 0]LogLoad: Game class is ‘PuzzlePlatformsGameMode’
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for GameNetDriver
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for GameNetDriver
[2019.03.12-06.27.45:275][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.03.12-06.27.45:275][ 0]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2019.03.12-06.27.45:275][ 0]LogInit: BSD IPv4/6: Socket queue 131072 / 131072
[2019.03.12-06.27.45:277][ 0]LogInit: BSD IPv4/6: I am Abrahams-Pro.attlocal.net (192.168.1.79:0)
[2019.03.12-06.27.45:278][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.03.12-06.27.45:278][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2019.03.12-06.27.45:282][ 0]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 30) at 2019.03.11-23.27.45
[2019.03.12-06.27.45:282][ 0]LogWorld: Bringing up level for play took: 0.004275
[2019.03.12-06.27.45:283][ 0]LogLoad: Took 0.133780 seconds to LoadMap(/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
[2019.03.12-06.27.45:336][ 0]LogLoad: (Engine Initialization) Total time: 9.41 seconds
[2019.03.12-06.27.45:336][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds