Cannot connect to server(Mac)

Hello, I am having trouble connecting to the server after I run the command to start the server. the log shows that it is listening on port 7777, but I still cannot connect. I have the command that I use on the terminal and the log that appears after running the server command below.

I use this command in the terminal to start the server:

open /Users/Shared/Epic\ Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app --args /Users/abrahambojorquez/Documents/Unreal\ Projects/PuzzlePlatforms/PuzzlePlatforms.uproject /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen -server -log

This is the command I’m using to join the server:

open /Users/Shared/Epic\ Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app --args /Users/abrahambojorquez/Documents/Unreal\ Projects/PuzzlePlatforms/PuzzlePlatforms.uproject 192.168.1.79:7777 -game -log

Log:

LogInit: Build: ++UE4+Release-4.21-CL-4753647
LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: 10.14.3 (18D109), CPU: GenericCPUBrand, GPU: AMD FirePro D500
LogInit: Compiled (64-bit): Jan 19 2019 02:56:09
LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.2)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen -server -log
LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.21/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.03.12-06.27.37:504][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.12-06.27.37:505][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.03.12-06.27.37:506][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.03.12-06.27.37:507][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:507][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.03.12-06.27.37:508][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.03.12-06.27.37:508][ 0]LogInit: Selected Device Profile: [Mac]
[2019.03.12-06.27.37:508][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2019.03.12-06.27.37:519][ 0]LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shaders.ZeroInitialise:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shaders.BoundsChecking:1]]
[2019.03.12-06.27.37:519][ 0]LogInit: Going up to parent DeviceProfile
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.03.12-06.27.37:519][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.12-06.27.37:520][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:520][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Scalability.ini]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.03.12-06.27.37:521][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.03.12-06.27.37:521][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/abrahambojorquez/Library/Preferences/Unreal Engine/PuzzlePlatformsServer/Mac/Engine.ini]
[2019.03.12-06.27.37:521][ 0]LogInit: macOS 10.14.3 (18D109)
[2019.03.12-06.27.37:521][ 0]LogInit: Model: MacPro6,1
[2019.03.12-06.27.37:521][ 0]LogInit: CPU: Intel® Xeon® CPU E5-1650 v2 @ 3.50GHz
[2019.03.12-06.27.37:521][ 0]LogInit: CPU Page size=4096, Cores=6, HT=12
[2019.03.12-06.27.37:521][ 0]LogInit: Computer: Abrahams-Pro.attlocal.net
[2019.03.12-06.27.37:521][ 0]LogInit: User: abrahambojorquez
[2019.03.12-06.27.37:521][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2019.03.12-06.27.37:521][ 0]LogInit: Power Source: AC Power
[2019.03.12-06.27.37:521][ 0]LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 10.1.0
[2019.03.12-06.27.37:522][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
[2019.03.12-06.27.37:609][ 0]LogInit: Using OS detected language (en-US).
[2019.03.12-06.27.37:609][ 0]LogInit: Using OS detected locale (en-US).
[2019.03.12-06.27.37:610][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.03.12-06.27.38:091][ 0]LogStreaming: Display: Took 0.482s to InitEngineTextLocalization.
[2019.03.12-06.27.39:184][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2019.03.12-06.27.39:239][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2019.03.12-06.27.39:295][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2019.03.12-06.27.39:350][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2019.03.12-06.27.39:395][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2019.03.12-06.27.39:433][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2019.03.12-06.27.39:500][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.12-06.27.39:500][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.12-06.27.39:576][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.12-06.27.39:576][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.12-06.27.39:648][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.12-06.27.39:649][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.12-06.27.39:776][ 0]LogTargetPlatformManager: Display: Building Assets For Mac
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/12069/).
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/Intermediate/Shaders/tmp/6D563A4CEF4030349DA6928EB9B15298/’.
[2019.03.12-06.27.40:281][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.03.12-06.27.41:167][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 139MB /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Display: Loaded Boot cache: /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/abrahambojorquez/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:228][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.12-06.27.41:242][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Using Local data cache path /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.03.12-06.27.41:243][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.03.12-06.27.41:243][ 0]LogInit: Using OS detected language (en-US).
[2019.03.12-06.27.41:243][ 0]LogInit: Using OS detected locale (en-US).
[2019.03.12-06.27.41:243][ 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2019.03.12-06.27.41:243][ 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the locale.
[2019.03.12-06.27.41:607][ 0]LogStreaming: Display: Took 0.364s to InitGameTextLocalization.
[2019.03.12-06.27.41:626][ 0]LogAssetRegistry: FAssetRegistry took 0.0164 seconds to start up
[2019.03.12-06.27.41:915][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.019239 seconds
[2019.03.12-06.27.42:059][ 0]LogInit: Selected Device Profile: [Mac]
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2019.03.12-06.27.42:189][ 0]LogMeshReduction: No automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshMerging: No automatic mesh merging module available
[2019.03.12-06.27.42:190][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.03.12-06.27.42:203][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2007194171)
[2019.03.12-06.27.42:655][ 0]LogMoviePlayer: FAVMoviePlayer ctor…
[2019.03.12-06.27.44:038][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:038][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:163][ 0]SourceControl: Source control is disabled
[2019.03.12-06.27.44:371][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.03.12-06.27.44:723][ 0]LogUObjectArray: 44585 objects as part of root set at end of initial load.
[2019.03.12-06.27.44:723][ 0]LogUObjectAllocator: 8026920 out of 0 bytes used by permanent object pool.
[2019.03.12-06.27.44:723][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.03.12-06.27.44:838][ 0]LogEngine: Initializing Engine…
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.12-06.27.44:843][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.12-06.27.44:869][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.03.12-06.27.44:869][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.03.12-06.27.44:882][ 0]LogDerivedDataCache: Saved boot cache 0.01s 4MB /Users/abrahambojorquez/Library/Application Support/Epic/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.12-06.27.44:886][ 0]LogInit: Texture streaming: Disabled
[2019.03.12-06.27.44:966][ 0]LogInit: Display: Game Engine Initialized.
[2019.03.12-06.27.44:966][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.12-06.27.44:966][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.12-06.27.45:148][ 0]LogInit: Display: Starting Game.
[2019.03.12-06.27.45:149][ 0]LogNet: Browse: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?listen
[2019.03.12-06.27.45:149][ 0]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?listen
[2019.03.12-06.27.45:274][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2019.03.12-06.27.45:274][ 0]LogLoad: Game class is ‘PuzzlePlatformsGameMode’
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for GameNetDriver
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0
[2019.03.12-06.27.45:275][ 0]LogTemp: Display: ParseSettings for GameNetDriver
[2019.03.12-06.27.45:275][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.03.12-06.27.45:275][ 0]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2019.03.12-06.27.45:275][ 0]LogInit: BSD IPv4/6: Socket queue 131072 / 131072
[2019.03.12-06.27.45:277][ 0]LogInit: BSD IPv4/6: I am Abrahams-Pro.attlocal.net (192.168.1.79:0)
[2019.03.12-06.27.45:278][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.03.12-06.27.45:278][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2019.03.12-06.27.45:282][ 0]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 30) at 2019.03.11-23.27.45
[2019.03.12-06.27.45:282][ 0]LogWorld: Bringing up level for play took: 0.004275
[2019.03.12-06.27.45:283][ 0]LogLoad: Took 0.133780 seconds to LoadMap(/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
[2019.03.12-06.27.45:336][ 0]LogLoad: (Engine Initialization) Total time: 9.41 seconds
[2019.03.12-06.27.45:336][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds

One for @sampattuzzi. However unless I’m mistaken there doesn’t appear to be an error in that log. Do you get anything when trying to connect?

Hmm, what’s the log of the client as it tries to connect?

I do not get a client log, the focus goes to the existing server log and nothing happens.I was thinking that maybe my console command is incorrect or the os has some sort of safety mechanism that is not letting me join the server. btw thank you for the replies

Are you not typing these commands into commandprompt or powershell? If so you should get some logs when you run the command.

I am using the terminal shell that comes with osx on Mac. the first command returns the log for the server, but when I try to run the second command the previously printed out log comes to the foreground and does not do anything. I will try another shell, maybe that will help p.s. sorry for the late reply

Are you running it in the same terminal or starting up a new one / new tab?

I am running it on the same terminal and the same tab

The server won’t have finished running so if you are “running” it in the same tab you are either quitting the server or you are just typing the command but it’s not actually running it. You need to open a new tab or terminal to run it.

I tried to run them in separate terminal windows but it returned the same result, I also made sure to wait for the entire server log to print out to not interrupt the process.
sorry I am not that great with the terminal, I am not sure if I am running on root, would that matter? … root didn’t change anything37%20AM

Ah sorry, I forgot that Unreal spawns a new log terminal.

@sampattuzzi

Solved or close?

I’m currently not pursuing the solution and have abandoned the course.

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