Okay I will try GitKraken again.
Hi Rob, I had to delete the game file and unzip the older version then add the missing files that i took out trying to upload it to GitHub its was a big mess. But I fixed it now which URL do I add here below? I added the remote and this is the message I receive.
Hi Martin,
ok - STOP - as I said before, if you are not familiar with Git you run the risk of causing yourself a lot of grief.
Looking at your screenshots you have a few things going on, Iām not sure why you have submodules, you have already set up two remotes, one of your screenshot shows commits from months/weeks ago - yet you only just started using this didnāt you?
Iām very concerned that you have lost work and have had to try to piece it back together again, despite everything Iāve said. No backup before you started?
Iām not comfortable moving forward with you trying to use Git at this stage as I can envisage a situation where you end up losing a lot of things with no backup and I donāt want to be responsible for/apart of that.
As I said before - use a test/dummy project for learning Git / GitKraken / GitHub - something you can lose and it wonāt matter. You can then learn the process/functionality safely.
In the meantime, send me the URL for the Google Drive zip containing the most recent version of your project and I will download that - realistically it will be tomorrow now before I will have a chance to look at it.
Rob, Okay Thank you I will send you the URL from google in a bit meanwhile those earlier commits where from a older account I had. Thanks again.
Issues:
- To get The you lose message to say you lose if one enemy was miss and end the game if missed one enemy.
- To get the game to end at the end of the master timeline.
- To get the restart method to work by pressing Ā®. Thank you
HI Rob, Good Morning I actually have student orientation today at 1pm to 2pm if you are going to reach out me please feel free to reach out to me after these hours. If you are to busy we can do this another day if you can. Once We are done with these updates. I want to work on having the user choose different player ships three choices in fact. I will update the player ships and enemy ships when we are done with the current updates I want to do, with something looking and feeling more current. Then I will be tweak out the current movement of the enemies and playership in each timeline. I would like if you can tell me how to search for samples c# in how to select or have a choice of playerships for my game. I never could reach that well, I find some could literature but can use some guidance. I Thank you for all you do for me if there is anything you may need help with please feel free to ask if its within my skills I will work on it for you to the best of my abilities.
Hi Martin,
1pm/2pm not really relevant for me as Iām in a different time zone to yourself.
Iāve opened your project and with regards to the UI, if you look at all of your UI Text GameObjects youāll note the red cross in each of them, they are all inverted. This is the reason you are not seeing any text.
(note, Iāve removed the skybox to make it easier to show you the issue)
Select all of the UI Text GameObjects under the canbas and change their anchor presets to centre/middle - you currently have them all stretchedā¦
The quickest way for you to resolve this is to scroll back up in this topic to post number 29. In that post I give specific instructions for the positions and sizes of the UI Text GameObjects. You donāt need to delete the canvas and recreate it, but do re-apply all of those positions and sizes as covered in that topic.
You will find it easier to see the text on the canvas if you click on to 2D mode and also hide the Default layer.
Finally, select both the You Win and You Lose GameObjects and disable them both.
Run the game - youāll see the score, and as soon as one of the many spawning enemies crashes into you youāll see the Game Over text.
Please get to this point and then reply and we can look at the next step.
Hi Okay I will get right to it Pal
See how far we can get in about half an hour, Iāll be calling it a night about thenā¦
Iāve just added an instruction to the above, its in bold, do that before you set the positions and sizesā¦
All done.
Ok, so can you confirm that;
a) when you run the game you see the score at the top and its zero
b) you crash instantly because of the spawning enemies and it says āGame Overā
Yes when I start the game its zero.
ā¦and when you die it says āGame Overā?
Yes and a few seconds later the press R for restart comes up.
Thatās concerning.
What I have here doesnāt do that which might suggest you are working on a version which is, again, different from the one I have.
Oh wow if you look at the code the r for restart is set to delay a few second before showing
you may just need to wait
Itās ok, Iāve found the difference. I had literally just commented out your SpawnWaves
method because that seems to be going nuts at the moment and just continually spawning wave after wave after wave unncessarilyā¦ once I put that back in, after waiting a while, the Restart text appeared.
Nice
Ok, so the next bit.
I donāt think you really need the You Won and You Lost Text UI GameObjects, you will never display both at the same time, you will only display one at a time, correct?