Camera WASD movement acting Wacky

I’ve been having some issues with the camera moving from extreme zoom into player and back out while moving with A/D normally.

When I remove the Animator, The camera isn’t jittery, nor if I take off the FreeLook camera as well. So I imagine it’s something with these 2 elements

Here’s a sequence of shots:



At a guess, the Cinemachine Collider on the PlayerFreelookCamera is the culprit. It adjusts the camera to try to hide any obstacles between the Player and the Camera.
These are the settings from the course project
image

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