First off, wonderful tweaks in this lecture. I was DEFINITELY irritated by the wonkiness when you were close to an enemy. It certainly is a preference thing and I’ll really play with it more later but the values here were pretty good. I leaned a tiny bit less snappy than he prefers but otherwise close.
However, something that has bothered me from the beginning. It truly feels like you should be able to orbit much higher at the top of screen. Hard to explain… I use inverted mouse for everything. I am one of those weirdos, so for me… pushing the mouse forward aims the camera down for me. And it seems like it is very clamped for how far forward while aiming down the camera will go (and a quick philosophical note here… describing the camera movement like this is EXACTLY why my brain prefers inverted mouse).
I’ve played with some settings and I can’t seem to affect it. Other custom cameras I’ve played with from controllers seem to not have this issue. I can’t remember none of them used Cinemachine or if one did. Another thing I noticed from other camera controllers is usually when you hit the ground when looking up the camera will sort of slide along the ground getting closer to the player while tilting the view up more (rather than just abruptly hitting the ground and that’s it… no camera aiming).
I intend to tinker more, but if anyone has any thoughts, please let me know. However, given how many times I ask something and then it gets stuck in my mind again so I tinker more and solved my issue… I may have it figured out by then
OOH! I just also remembered my other issue. I’d still like at least SOME control over tilting the camera up and down in targeting mode. I am sure I am missing something obvious, but any help there would also be great. I get claustrophobic with our combat in targeting mode because I am mostly just body blocking my view of the enemy. I’d love to be able to tilt down a bit to see from above if needed.