Hi all - I’m following the tutorial closely and I am on 1.6 of the Unity Multiplayer course. I have a weird bug where each launch of the executable produces a game instance that is about 20% smaller than the previous one!!! Super strange.
Also the game is dated 01/12/2020 20:27, even though it was build on 30/01/2021 in the early afternoon. I hadn’t even started this course in 2020!
Any ideas what the heck is causing this? I’m using Unity 2020.1.17f.
The only beta/preview package in use is the ProGrids package we were told to add (although that shouldn’t really affect the builds anyway).
~Greg