Hello, just a quick question about the nescessity of having a bool wasCollected so that we can ensure that the coin cannot be picked up twice.
Does the Bug happen because we have two colliders on the player character and in cases where they both collide with the coin it is counted twice?
In other words, any collider component we apply to the character is tagged with the tag that we assign to the parent and this is why the problem occurs?
Thank you in advance.