Out of curiosity is it possible to create custom console commands in blueprint alone? So far I’ve been following along and converting everything to blueprints for practice (C++ is my main coding language), but this one has stumped me. Tried googling around with no luck, any guidance or a firm “no this isn’t possible” is greatly appreciated.
I don’t know of a way.
In some blueprint add a custom event ie. “MyEvent”
To fire it, in console put “ke * MyEvent”
I think “ke *” makes it search for and fire all events with that name. Super handy.