Blueprint Compatibility with Console Command Creation

Out of curiosity is it possible to create custom console commands in blueprint alone? So far I’ve been following along and converting everything to blueprints for practice (C++ is my main coding language), but this one has stumped me. Tried googling around with no luck, any guidance or a firm “no this isn’t possible” is greatly appreciated.

I don’t know of a way.

In some blueprint add a custom event ie. “MyEvent”

To fire it, in console put “ke * MyEvent”

I think “ke *” makes it search for and fire all events with that name. Super handy.