You see borders are disconnected from from the inner part of the fabric.
I can’t get around it. Tried couple different things in Blender. Can anyone tell me if there is a way fix to it?
Are the Border and cloth the same Mesh and material?
The wind material operates independently, so if the mesh isn’t combined, then it will tear.
Additionally, while the highlighted flag appears to have a decent triangle count, the other two have a fairly low triangle count. The lower the count, the higher the likelihood that there will be tearing.
The way these things work is a long explanation about vertices having only one normal vector and how the 3D application (Blender) does sharp normals vs smooth normals will often produce ‘disconnected meshes’ even though you created a single one. Try the wind shader on a cube, for example, and it will burst into 6 individual planes, even though it’s a single mesh. That’s because in order to show the sharp edges of the cube, each corner has to be made up of 3 different vertices to get the 3 different normals needed, ie. a cube has 24 vertices when you’d expect it to only have 8
Yeah, in the course it happens too. Solution was to create cube in Probuilder and apply Smoothing. I can’t do that wih meshes that are not created in Probuilder.
I did that, and even tried Smoothing normals in Blender. Didn’t work.
I’ve tried the Advanced Wind on cube built in Probuilder, and after Smoothing. Cube got disjointed on the edges :(.