Blender Collab: Week 39 “Halloween”

While I do like to take part in the challenges, I do also think to give more room for new people.
Because the quality of entries is growing, which is good. But also a barrier to participate if you are fairly new to Blender. So I hesitated.

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I am new here. I don’t know if this is the correct place to submit this. Thanks

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Fair enough.

@horlahmah It’s the right place. Good job!

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Poll!
There’s only one rule: don’t vote for yourself!

Aside from that rule, you can choose the parameter to judge the entries, some possibilities:

  • best embodies the theme
  • most colorful
  • funny
  • technically advanced
  • realistic

The poll ends on 2020-11-05T10:00:00Z

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Such a hard choice! Really really good work. Wanted to leave some feedback since I feel like a vote never really does justice to all the cool stuff everybody makes. Split into two messages since I can’t @ so many people in one message.

@Bruno_42 Really cool game assets in a cohesive style.

@Yee Yours also feels game-like to me. I think it’s because of the pixel art style. And you nailed the characters exactly. My only nit-pick is that the texture of the house siding doesn’t quite line up at the corner.

@Digitz Great fur on your monster, which is both cute and slightly unsettling.

@Alexandra_Ispas definitely keep that wardrobe closed! The lighter render is nice because I can see everything more clearly, but the darker one has a spookier mood. I feel like this is a familiar dilemma, but one which I still don’t know how to solve. Also I like your spider webs. Is it a texture with alpha?

@Leon_V Those are some freaky lawn decorations! Is that an Enderman? And is that Ursula from the Little Mermaid on the right? just a guess :laughing:

@Phillip_Boswell That’s a really good recreation of the inspiration! I feel like you captured the mood/expression of the character.

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part 2:

@Ethan_Martinez Another one of my favorites of yours. Immediately recognized it and heard their wicked laugh from the Mario 64.

@horlahmah I like the first of the two renders (Eevee, I think). I like how the jack-o-lanterns are lit in that one.

@Blest Nice figures. Though it’s not the focus of the image. I’m really impressed with that cat. Very life-like, and interesting shading.

@Tetiana_Stasiv Wow so cool! Great texture on the pumpkin, and awesome atmosphere/lighting.

@FedPete Maybe my favorite of your work. Lots of really nice subtle touches. The flame, the glass, the vignette; all fantastic. A little more subsurface scattering on the candle wax might be nice.

@anfloy I love it! A very nice composition with a lot of nice touches. I especially like the fog. I feel like a touch of depth of field would be nice.

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Thanks for the feedback! Yeah, definitely keep that wardrobe closed, we don’t want monsters crawling out of it unless we can control them, right?
To answer your question about the webs, they’ve actually got a transparent BSDF. Here’s what it looks like in Dev mode, solid mode, UV unwrapping and the shader nodes. The only other thing that I had to figure out on my own to make it work (that wasn’t in the tutorial) was that I had to play with the material settings -> blend mode -> alpha blend, because otherwise I’d still have the full mesh on display.

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I noticed it now. I was lost in my tweaking frenzies, bummer … you lose something you win something …

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I used the grease pencil to draw a simple web.
Converted it to a mesh and added some random vertices displacement.
That last action will create the bumps in the shiny material, more/less reflective faces.
It needs more attention but time is a factor on these collabs.
Thin threads and low cycle samples are a bad combination.

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Oh I didn’t think about the grease pencil. I’m guessing it could take more time, though.
You know, I was actually wondering how you did those webs in your submission, they look so neat. Now everything makes sense. Thanks for the info!

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Random freaky stuff. Definitely slenderman influenced that one, the other was a Japanese Noh mask and some random tentacles from some offscreen monster but I like the Ursala suggestion.

You got my vote this week. Loved the modelling, composition and colours.

Unknown

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How do I even choose… Debating on @Tyger2’s (great atmosphere and environment, and the skeletons look really good), @Bruno_42’s (really good assets. Could definitely see those in a game), @Tetiana_Stasiv’s (Great lighting, and the depth of field looks great), and @anfloy’s (An overall great scene, definitely has that Nightmare Before Christmas feel). Lots of amazing submissions this week. @FedPete’s is another consideration, lots of little details like @Tyger2 said.

Edit: Ultimately decided on @Tetiana_Stasiv’s submission.

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Added a landscape

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So we have the winner! Congratulations, FedPete! (Though I voted for the scene by anfloy, I love the atmoshphere in it!) FedPete, the next week is yours!

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Thank you, It’s was a close call yesterday.
It was and always is difficult to choose.
I will create a new subject soon, as in, within a couple of hours.

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Awesome composition and colors! I could feel the creepy-cute flavor of Halloween:))) Congrats!
Did you change the grin grimace of Fish in shadow for purpose, or it just accidentally seems cuter and not so scary?

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Thank you.
Yes, the fish shadow was intentional, but also a bit lucky because it’s glass material.
Then you need to tweak parameters als in 0…01 increments.
And the glass is not flat. It has some (slightly) deformations (bumps).
It even has some roughness. All procudural materials, so difficult to predict how it falls together (lucky part). I still have a lot of other probems, wanted to do more with the Blender post processing features (functioning like in Photoshop). But time in an issue in the Blender weekly collab.
And better to do many small projects. Working with new insights from previous projects.

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New subject “Architecture”, examples.

c

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a

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A spooky hospital, suggestions and feedback are welcome

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Add items to give the viewer the impression it is part of a hospital.

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