Having trouble to connect to the server
Anyone know how to solve this
Server Logs
[2018.07.09-12.58.46:757][241]LogNet: NotifyAcceptingChannel Control 0 server World /Engine/Maps/Entry.Entry: Accepted [2018.07.09-12.58.46:757][241]LogNet: Remote platform little endian=1 [2018.07.09-12.58.46:851][241]LogNet: This platform little endian=1 [2018.07.09-12.58.46:887][243]LogNet: Login request: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player userId: Invalid [2018.07.09-12.58.46:921][244]LogNet: Client netspeed is 10000 [2018.07.09-12.58.47:119][250]LogNet: Join request: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?SplitscreenCount=1 [2018.07.09-12.58.47:121][250]LogNet: Join succeeded: Player
Client Logs
LogInit: Build: ++UE4+Release-4.18-CL-3832480 LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18 LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18 LogInit: Net CL: 3709383 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12 LogInit: Compiled (64-bit): Jan 12 2018 02:04:55 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.18 LogInit: Command line: 192.168.0.11 -game -log LogInit: Base directory: D:/Epic Games/UE_4.18/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2018.07.09-12.58.34:505][ 0]LogInit: Selected Device Profile: [Windows] [2018.07.09-12.58.34:505][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2018.07.09-12.58.34:518][ 0]LogInit: Computer: GODTEDDY-MSI [2018.07.09-12.58.34:518][ 0]LogInit: User: GodTeddy [2018.07.09-12.58.34:518][ 0]LogInit: CPU Page size=4096, Cores=4 [2018.07.09-12.58.34:520][ 0]LogInit: High frequency timer resolution =2.630641 MHz [2018.07.09-12.58.34:520][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx) [2018.07.09-12.58.34:521][ 0]LogMemory: Platform Memory Stats for Windows [2018.07.09-12.58.34:521][ 0]LogMemory: Process Physical Memory: 275.66 MB used, 275.66 MB peak [2018.07.09-12.58.34:521][ 0]LogMemory: Process Virtual Memory: 274.21 MB used, 274.21 MB peak [2018.07.09-12.58.34:521][ 0]LogMemory: Physical Memory: 11919.14 MB used, 20806.80 MB free, 32725.94 MB total [2018.07.09-12.58.34:522][ 0]LogMemory: Virtual Memory: 4806.18 MB used, 20806.80 MB free, 134217728.00 MB total [2018.07.09-12.58.35:131][ 0]LogInit: Using OS detected language (en-US). [2018.07.09-12.58.35:131][ 0]LogInit: Using OS detected locale (en-US). [2018.07.09-12.58.35:139][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2018.07.09-12.58.35:621][ 0]LogD3D11RHI: D3D11 adapters: [2018.07.09-12.58.35:718][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980M' (Feature Level 11_0) [2018.07.09-12.58.35:718][ 0]LogD3D11RHI: 8033/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2018.07.09-12.58.35:722][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2018.07.09-12.58.35:722][ 0]LogD3D11RHI: 0/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.07.09-12.58.35:723][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.07.09-12.58.35:735][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.07.09-12.58.35:735][ 0]LogD3D11RHI: GPU DeviceId: 0x13d7 (for the marketing name, search the web for "GPU Device Id") [2018.07.09-12.58.35:735][ 0]LogWindows: EnumDisplayDevices: [2018.07.09-12.58.35:736][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 980M' (P:1 D:1) [2018.07.09-12.58.35:737][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 980M' (P:0 D:0) [2018.07.09-12.58.35:737][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 980M' (P:0 D:0) [2018.07.09-12.58.35:737][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 980M' (P:0 D:0) [2018.07.09-12.58.35:738][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.07.09-12.58.35:739][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980M [2018.07.09-12.58.35:740][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2018.07.09-12.58.35:740][ 0]LogD3D11RHI: Driver Date: Unknown [2018.07.09-12.58.35:741][ 0]LogRHI: Texture pool is 5623 MB (70% of 8033 MB) [2018.07.09-12.58.35:795][ 0]LogD3D11RHI: Async texture creation enabled [2018.07.09-12.58.35:826][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.07.09-12.58.35:881][ 0]LogShaderCompilers: Guid format shader working directory is -10 characters bigger than the processId version (C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/7836/). [2018.07.09-12.58.35:881][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/USER/AppData/Local/Temp/UnrealShaderWorkingDir/08F0F5AE46BAB083F675B2931E66862F/'. [2018.07.09-12.58.35:882][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2018.07.09-12.58.36:917][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2018.07.09-12.58.36:991][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2018.07.09-12.58.37:069][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2018.07.09-12.58.37:141][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2018.07.09-12.58.37:142][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2018.07.09-12.58.37:925][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2018.07.09-12.58.38:005][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 77MB C:/Users/USER/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2018.07.09-12.58.38:005][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/USER/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc [2018.07.09-12.58.38:007][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2018.07.09-12.58.38:007][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2018.07.09-12.58.38:008][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2018.07.09-12.58.38:008][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2018.07.09-12.58.38:026][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2018.07.09-12.58.38:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/USER/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2018.07.09-12.58.38:052][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.07.09-12.58.38:052][ 0]LogSlate: Using Freetype 2.6.0 [2018.07.09-12.58.38:054][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.07.09-12.58.38:054][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.07.09-12.58.38:684][ 0]LogAssetRegistry: FAssetRegistry took 0.0056 seconds to start up [2018.07.09-12.58.38:794][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.110025 seconds [2018.07.09-12.58.38:914][ 0]LogInit: Selected Device Profile: [Windows] [2018.07.09-12.58.39:330][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2018.07.09-12.58.39:390][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2018.07.09-12.58.39:390][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2018.07.09-12.58.39:391][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2018.07.09-12.58.39:391][ 0]LogMeshReduction: No automatic mesh merging module available [2018.07.09-12.58.39:392][ 0]LogMeshMerging: No automatic mesh merging module available [2018.07.09-12.58.39:430][ 0]LogNetVersion: PuzzlePlatforms , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 216480741) [2018.07.09-12.58.40:049][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2018.07.09-12.58.41:830][ 0]LogMoviePlayer: Initializing movie player [2018.07.09-12.58.42:328][ 0]LogCollectionManager: Loaded 0 collections in 0.000923 seconds [2018.07.09-12.58.42:379][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/Saved/Collections/' took 0.01s [2018.07.09-12.58.42:379][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/Content/Developers/GodTeddy/Collections/' took 0.01s [2018.07.09-12.58.42:380][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/USER/Documents/Unreal Projects/PuzzlePlatforms/Content/Collections/' took 0.01s [2018.07.09-12.58.42:381][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2018.07.09-12.58.42:381][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.002417 seconds (updated 0 objects) [2018.07.09-12.58.43:605][ 0]SourceControl: Source control is disabled [2018.07.09-12.58.43:606][ 0]SourceControl: Source control is disabled [2018.07.09-12.58.43:696][ 0]SourceControl: Source control is disabled [2018.07.09-12.58.44:322][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.07.09-12.58.44:765][ 0]LogOcInput: OculusInput pre-init called [2018.07.09-12.58.44:958][ 0]LogUObjectArray: 39919 objects as part of root set at end of initial load. [2018.07.09-12.58.44:958][ 0]LogUObjectAllocator: 8793768 out of 0 bytes used by permanent object pool. [2018.07.09-12.58.44:960][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.07.09-12.58.45:087][ 0]LogEngine: Initializing Engine... [2018.07.09-12.58.45:089][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2018.07.09-12.58.45:277][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.07.09-12.58.45:277][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.07.09-12.58.45:337][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f) [2018.07.09-12.58.45:535][ 0]LogInit: FAudioDevice initialized. [2018.07.09-12.58.45:625][ 0]LogDerivedDataCache: Saved boot cache 0.08s 77MB C:/Users/USER/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2018.07.09-12.58.45:637][ 0]LogInit: Texture streaming: Enabled [2018.07.09-12.58.45:656][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2018.07.09-12.58.46:212][ 0]LogInit: Display: Game Engine Initialized. [2018.07.09-12.58.46:212][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2018.07.09-12.58.46:436][ 0]LogInit: Display: Starting Game. [2018.07.09-12.58.46:436][ 0]LogNet: Browse: 192.168.0.11//Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player [2018.07.09-12.58.46:438][ 0]LogTemp: Display: ParseSettings for GameNetDriver [2018.07.09-12.58.46:439][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0 [2018.07.09-12.58.46:439][ 0]LogTemp: Display: ParseSettings for PendingNetDriver [2018.07.09-12.58.46:441][ 0]LogInit: WinSock: Socket queue 32768 / 32768 [2018.07.09-12.58.46:448][ 0]LogInit: WinSock: I am GodTeddy-MSI (192.168.0.11:0) [2018.07.09-12.58.46:449][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2018.07.09-12.58.46:449][ 0]LogNet: Game client on port 7777, rate 10000 [2018.07.09-12.58.46:692][ 0]LogLoad: (Engine Initialization) Total time: 16.34 seconds [2018.07.09-12.58.46:692][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2018.07.09-12.58.46:694][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2018.07.09-12.58.46:713][ 0]LogHandshake: SendChallengeResponse. Timestamp: 19082.433594, Cookie: 099191013126017108007138102120251023058243173153047211142176 [2018.07.09-12.58.46:716][ 0]LogContentStreaming: Texture pool size now 1000 MB [2018.07.09-12.58.46:743][ 1]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1426704057) [2018.07.09-12.58.46:743][ 1]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 192.168.0.11:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL [2018.07.09-12.58.46:899][ 6]LogNet: Welcomed by server (Level: /Engine/Maps/Entry, Game: /Script/PuzzlePlatform.PuzzlePlatformGameMode) [2018.07.09-12.58.46:900][ 6]LogLoad: LoadMap: 192.168.0.11//Engine/Maps/Entry?Name=Player?game=/Script/PuzzlePlatform.PuzzlePlatformGameMode [2018.07.09-12.58.47:104][ 6]LogAIModule: Creating AISystem for world Entry [2018.07.09-12.58.47:104][ 6]LogTemp: Display: ParseSettings for GameNetDriver [2018.07.09-12.58.47:106][ 6]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 0) at 2018.07.09-05.58.47 [2018.07.09-12.58.47:106][ 6]LogWorld: Bringing up level for play took: 0.000872 [2018.07.09-12.58.47:108][ 6]LogLoad: Took 0.208239 seconds to LoadMap(/Engine/Maps/Entry) [2018.07.09-12.58.47:165][ 8]LogRenderer: Reallocating scene render targets to support 1536x864 Format 10 NumSamples 1 (Frame:1). [2018.07.09-13.01.34:528][361]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. [2018.07.09-13.01.34:528][361]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
Thank you