Best practice?

Is calling void OnOverlapBegin/OnOverlapEnd the best practice in 4.25? I can’t seem to find any documentation mentioning these two functions other than https://docs.unrealengine.com/en-US/Gameplay/ClassCreation/CodeOnly/index.html

OnOverlapBegin/OnOverlapEnd are functions we declare. Doesnt matter what we call them. It’s the fact that we are registering for OnComponentBeginOverlap that matters.

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