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Removing all print statements:

A trick for finding them all is open up any of your blueprints. At the bottom (in the default setup) is a Find Results window. Click the tab to raise that window. In the search box, type “print”, and uncheck “Find in Current Blueprint Only” so it finds all occurrences. A quirk of the IDE is you now have to click in the search box again, and hit ENTER to start the search.

It will find all your print nodes, as well as some that came “free” with the blueprints in the First Person and Third person, starter content, animation starter kit, etc. packs you loaded way back when, and it will find some in engine blueprints that you probably don’t want to modify (last time I modified engine content, Unreal crashed at startup even if not loading a specific project; I had to click the “Verify installation” to fix it.).

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