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38_BouncingBlueBall64pxAdjusted

Here’s mine. I re-draw the ball in most of the frames so it’s spaced evenly between frames, then changed the frame timings. Think I prefer the first method. :slight_smile:

Bouncing Ball Frame Delay

Looks smoother with speed variation: Bouncing_ball_speed_vatiation

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This is my one with parameters applied:

Bouncing ball

ball bounce
Quite time consuming to tweak…

bounding ball

my animated gif
bouncing ball

Recreated my ball animation from last lecture. Speed is increased as it drops and decreased as it ascends.
BouncingBall

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S3L39%20Animating%20Parameters
Had to recreate the ball because I was playing with backgrounds last time.

Bouncing_Ball_Tweaked1

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bouncing%20ball%20with%20options

Those layer parameters are good to mess around with. Anyways, here’s my per-frame altered animation:
FrameRateParams

4AS_BouncingBall_challenge

I did mine in reverse. Slow fall, fast rise.
39-BouncingBallVaried

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My go at it:

BouncingBall_Real_Speed

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Here is my bouncing ball varied

Bouncing%20ball%2010%20Frames%20Varied

Animation Parameter Challenge

Layer%20Animation%20Parameter

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Here’s is my bouncing ball with varied speed:

Bouncing%20Ball%20Varied

Unspecified delay Bounce not very dynamic.

specified delay Bounce2 a little more dynamic… maybe needs some adjusting.

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