Be the first to post for 'Accessing UI Classes in C++'!

If you’re reading this, there probably aren’t very many posts yet. But don’t worry, you can be the first! Either create a new post or just reply to this one to say ‘hi’.

Hi Sam !
why we didn’t do it in an old way? we could create userwidget class in C++ and from it could derive Blueprint class
and what is advantage in this case to get Blueprint class reference into C++?

Not sure, which bit you’re referring to.

it’s lesson 24 - Accessing UI Class in C++

I mean I’m not sure which part of the lecture and which old way.

it’s about ConstructorHelpers::FClassFinder() struct. we get WBP_MainMenu refercence in C++ Only for write LoadMenu() function, but we could do it in MainMenu Level Blueprint.
is the other advantage in this way (get WBP_MainMenu refercence in C++)?