Its not much yet, but being able to pick up weapons is super cool. How did you go with implementing a sword pickup?
I was almost certain you were going to miss the “Is Trigger” button, you did not…good job RIck, but then I remember all the great talk about the Unity Collision Matrix from the original course and sure enough you forgot the RB.
I would like to point out that no where in the course thus far have we had to add RB’s to our characters and as long as the Pickup has a RB it will still function the same…so for now I will leave the Character Prefabs without RB’s until it will be needed.
Quick Edit; I chose to click Is Kinematic on my RB so as not to affect physics within my game.
Thanks Rick and Sam, please continue.
Yep, good point about where to place the rigidbody. I’ve made a quick edit in the video to reflect this.
Also please note I was attempting to be funny in the first paragraph, a response to your initial question in the video about a mistake you made mid-way.
Well, I just uploaded a video where the conversation went something along the lines of “can you guess what I did wrong this time… guess who forgot click is trigger?”
This was quite satisfying, after struggling a fair bit with the saving section, it’s good to get back to something I can take on as challenges!
Made a spinny sword function to the pick-ups to indicate they are pickups, and also added pressing [G] to drop whatever I’m holding. Thanks!