Compared to Ben’s video my ball launches the same but slows very quickly to a slower speed then keeps rolling at the slower speed. I’ve made sure my DragLaunch.cs code matches Ben’s.
My Ball RigidBody settings are:-
Mass 7.3
Drag 0.0
Ang Drag 0.05
Use Gravity On
Is Kinematic Off
My game physics settings (Edit> Project Settings > Physics) has gravity set to 0,-981,0
What could I be missing? Why could my ball have huge initial deceleration which quickly drops as the balls speed drops meaning the ball rolls very slowly. Changing angular drag to 0 seems to have little or no effect.
I’m using Unity 5.5.2f1