Hi there,
I’m working on the C++ Intro (Axe game) and I’m totally confused by some of the naming decision.
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Why would you call a square “axe”? That makes no sense to me at all
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In the video, some variables are being named in Python style (e.g. “circle_radius”). A proper tutorial would refer to correct C++ Syntax which would result in variables like “circleRadius”. Why has this not been done this way?
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The moving square jumps out of the window at the bottom because the program doesn’t into account the squares’ height. This should have been corrected immediately after realising what happened. Why didn’t this happen?
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Why would you not introduce the char type and also assign a variable to the window name? During the course, it’s being stated that hardcoded values are not a good way to go but the window name is just being ignored for no reason.
Please clarify, thank you