I got to the last part of the Axe game and after setting up to update the collison_with_axe and the postins the KEY_D no loner moves the circle.
#include "raylib.h"
int main()
{
//int screenY = GetMonitorWidth(1);
//int screenX = GetMonitorHeight(1);
//Window Dimensions
int width{800};
int height{450};
//Circle Coord
int circle_x{200};
int circle_y{200};
int circle_radius{25};
//Circle Edges
int l_circle_x{circle_x - circle_radius};
int r_circle_x{circle_x + circle_radius};
int u_circle_y{circle_y - circle_radius};
int b_circle_y{circle_y + circle_radius};
//Axe
int axe_x{400};
int axe_y{0};
int axe_length{50};
int direction{10};
//Axe Edges
int l_axe_x{axe_x};
int r_axe_x{axe_x + axe_length};
int u_axe_y{axe_y};
int b_axe_y{axe_y + axe_length};
bool collision_with_axe =
(b_axe_y >= u_circle_y) &&
(u_axe_y <= b_circle_y) &&
(r_axe_x >= l_circle_x) &&
(l_axe_x <= r_circle_x);
InitWindow(width,height,"Axe Game");
SetTargetFPS(60);
while (WindowShouldClose() == false)
{
BeginDrawing();
ClearBackground(WHITE);
if (collision_with_axe)
{
DrawText("Game Over!", 400, 200, 20, RED);
}
else
{
//Game logic begins
//Update Edges
l_circle_x = circle_x = circle_radius;
r_circle_x = circle_x + circle_radius;
u_circle_y = circle_y - circle_radius;
b_circle_y = circle_y + circle_radius;
l_axe_x = axe_x;
r_axe_x = axe_x + axe_length;
u_axe_y = axe_y;
b_axe_y = axe_y + axe_length;
//Update clollison
collision_with_axe =
(b_axe_y >= u_circle_y) &&
(u_axe_y <= b_circle_y) &&
(r_axe_x >= l_circle_x) &&
(l_axe_x <= r_circle_x);
DrawCircle(circle_x,circle_y,circle_radius,BLUE);
DrawRectangle(axe_x,axe_y,axe_length,axe_length,RED);
//Move Axe
axe_y += direction;
if (axe_y > height || axe_y < 0)
{
direction = -direction;
}
if (IsKeyDown(KEY_D) && circle_x < width)
{
circle_x += 10;
}
else if (IsKeyDown(KEY_A) && circle_x > 0)
{
circle_x -= 10;
}
//Game Logic Ends
}
EndDrawing();
}
}