If you would like to use a very basic AudioRandomizer, here ya go
Add to your Damage Sound GameObject,
Link up the AudioSource,
Add in various desired clips,
Be sure to call the appropriate function on the appropriate script(this) in the Unity Event,
Magic!
using UnityEngine;
namespace RPG_2.Core
{
public class AudioRandomizer : MonoBehaviour
{
[SerializeField] private AudioClip[] audioClips = null;
private AudioSource audioSource = null;
public void PlayRandomAudioClip()
{
if (audioClips != null)
{
int index = UnityEngine.Random.Range(0, audioClips.Length);
var randomClip = audioClips[index];
audioSource.PlayOneShot(randomClip);
}
}
private void Start()
{
audioSource = GetComponent<AudioSource>();
}
}
}