I’m trying to follow along with a lesson from the [Complete C# Unity Game Developer 2D] course. Even though a jumping animation is not created in the lesson, I was hoping to try and figure it out on my own with what we’ve learned from the jump/ climbing portion of the course.
Screenshot above is of my code. From what I’m reading of it, I would think that since when my capsulecollider is touching layermask “ground” it would set “IsJumping” to false?
I’m sure that I’m missing something here though. The line 49code is working, as soon as I press the jump button, my character begins the jump animation, but I can’t seem to make it stop!