Just have to mention that if… If…
If we would have started this class using 0,0 as the bottom left corner of our grid it may not have been so hard to UN tangle tiles…
any agree?
Just have to mention that if… If…
If we would have started this class using 0,0 as the bottom left corner of our grid it may not have been so hard to UN tangle tiles…
any agree?
Hi Steve,
I don’t know what exactly you mean but actually it should not matter where you start your grid. Maybe you’ll have to adjust the code a bit if it is too specific but apart from that, the underlying concept does not depend on specific waypoint coordinates.
See also:
Well, What I mean is that we only! used positive grid numbers… and THAT is what confused me.
We adjusted our whole world because of that unnecessary(at least that what i feel) move of the coords.
Thanks for your response and I hope you can re-assure me that negative numbers still work for vector2Ints…?
I had to many props and it was a pain to move it all
I didn’t test that but the Vector2Int struct definitely accepts negative values.
This topic was automatically closed after 3 days. New replies are no longer allowed.