For example if there are lots of trees in scene, is it good practice to use object pool to display trees only if where the player is (maybe kind of display range)? Or object pools only useful for nonstatic objects like moving cars / enemies / random npc people walking on streets?
Hi Yavuz,
Object pooling is a solution for all kinds of objects that get reused: cars, enemies, random npcs, trees, other props.
Just like your solutions ! Thanks a lot Nina.
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